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The Mighty Nein find themselves facing multiple choices as to their next actions and alliances?
The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire...
The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit...
The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns?
Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets...
The Mighty Nein find themselves creating dangerous allegiances, and uncovering more about the past of one of their own?
The Mighty Nein deal with the fallout from the night?s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team?
Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital...
The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital?s claims of corruption within the government...
The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard.
The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries...
The group decides upon a name and leaves Alfield, heading back on the open road to Zadash... though not without having to deal with the dangers of the road.
The group plunges deeper into the gnoll mines, coming across an unexpected ally, and wandering into a nest of dangers...(guest Khary Payton)
The group questions the crownsguard for clarity about last night?s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine?
The group hits the road, preparing for a long trip to Zidash. But trouble in the small town of Alfield stops the band of adventurers in their tracks?
The party presents evidence of the devil toad?s corruption at a midnight trial, and Beau confronts an envoy from her past...
The party searches for the devil toad in an attempt to clear their name, finding themselves on a haunted island in the middle of the Usteloch...
The newly formed party delves into their own investigation of the events at the carnival, while still wondering if they can trust the company they've found themselves in...
In Wildemount, seven adventurers coalesce in a tavern before finding themselves drawn to a mysterious circus...